Computational Cultural Sciences is a research group in the Institut Jean Nicod, in the Ecole normale supérieure in Paris.
It brings together researchers and students from social sciences, evolutionary sciences, biology, literary studies, and computational sciences.
We use cognitive and evolutionary sciences, and computational sciences to explain and predict human cultural productions such as art, stories, novels, movies, TV shows, video games, and music.
Why imaginary worlds?
There are more and more imaginary worlds
We hypothesize that the variability in the preference for imaginary worlds is due to the variability in the sensibility of one specific cognitive mechanism that pushes humans to explore their environments: environmental curiosity.
We hypothesize that people who are more explorative are fonder of fictions with imaginary worlds. We therefore predict that such fictions will be more popular among children people living in predictable environments.
We hypothesize that producers of fictions adapt their productions to their audience, by tracking the evolution of their preferences. We predict that fictions with imaginary worlds emerge in history when people become more explorative.
Why love stories?
There are more and more love stories
We hypothesize that the variability in the preference for love stories is due to the variability in the sensibility of romantic love and pair-bonding.
We hypothesize that people who are more in more affluent and predictable environments consume more love stories.
We predict that fictions with love stories emerge in history when people become more prone to long-term relationships.